![]() ![]() The inherent problem is that the Germans can focus ALL their units at one spot, if they had to defend all 3 bridges, it wouldn't be nearly as bad. And if THAT is too much for you, make some way to defuse them without blowing up the bridge and force a way for them to have to be set up or something that gives the allies a chance to stop them ![]() Goliaths need to go, or at least make them ineffective at destroying bridges. Make German arty as piss-poor at destroying bridges as the allied arty (including hummel) In my old age (17), i cant remember things as well as i used to. I may have mentioned these ideas before, i apologize if i have. I don't like how this game/forum completely ignores a whole aspect of controlling bridges. Anyways,įrom the historical aspect, bridges were a very important, and very real strategic consideration. So that leaves you with basic, but i don't play scheldt Red-ball is nice, but i wish basic players would do a few other maps as well. 2v2 auto doesn't work cause i can NEVER get a match, ill sit for 3 minutes and nothing. Im just going to say it, 1v1 is boring as fuck now for me. Why are bridge maps not even attempted to be balanced? I think it would be Extremely easy to balance them, but that is my opinion. ![]()
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